Easy Maintain
Reducing Maintenance and Sustaining Code
Last updated
Reducing Maintenance and Sustaining Code
Last updated
Coding faster and easier should also focus on reducing maintenance time if issues arise. Here are some methods I apply to my projects.
This is a fundamental concept that every developer needs to master from their university days. I won't delve into the theory here.
One of the ways I apply OOP in projects is by completely separating third-party libraries from the project. I encapsulate the complex methods of third-party libraries into classes and use them. This approach reduces the complexity of the libraries and makes it easier to replace them if they become unsupported in the future. Let me give you an example of how I integrate a third-party library into a project:
I am integrating the stomp_dart_client
library into my project. I have encapsulated all its complex methods into a class named OurStomp
and then simply reuse it.
This method simplifies usage compared to using the library directly and makes maintenance much easier. Not only does it improve maintainability and usability, but it also allows you to easily transfer your code to new projects.
Clean Architecture helps clearly separate the different layers in an application, such as Presentation, Domain, and Data. This not only makes the code cleaner but also makes it easier to change and extend later. By applying this architecture, you can:
Minimize dependencies between components, making maintenance simpler.
Easily test individual parts, improving application quality.
You can refer to my detailed article on Clean Architecture here:
Separating different parts of your code into distinct packages offers several advantages:
Reuse Code Across Multiple Projects: By modularizing your code, you can easily reuse it in various projects without duplicating effort.
Simplified Updates and Maintenance: Changes made to a package automatically reflect in all projects using it, ensuring consistency and reducing maintenance work.
If you're interested in storing and reusing your best code for future projects, check out my idea here:
Activity Diagrams are valuable tools for describing the workflow of an application. They are particularly useful when:
New members join the project, helping them quickly understand the structure and flow.
Maintaining code after a long time, when you need to recall how a specific part of the application works.
Debugging, as they help pinpoint exactly where an issue occurs in the workflow.
You can refer to my ideas on using Activity Diagrams in the following article:
Using automatic code formatting tools like or built-in features in IDEs helps keep your code clean and compliant with established standards. This not only benefits you but also makes it easier for your colleagues to read and understand your code. For more details on my ideas about clean code, you can read my article here:
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stomp_dart_client